Review: F-Zero Maximum Velocity (GBA) - The First Portable F-Zero Still Holds Up (2024)

This review originally went live in 2014, and we're updating and republishing it to celebrate the game's arrival in Switch's Game Boy Advance library via Nintendo Switch Online.

Ah, F-Zero. The futuristic racing series that’s so fast that even Nintendo lost track of it for years.

Since it released the Japanese exclusive F-Zero Climax way back in 2004 (the last physical release we got in the West was F-Zero: GP Legend the same year), Nintendo hadn't really done anything new with the series for nearly two decades, until the release of the Nintendo Switch Online exclusive F-Zero 99 — although it did digitally re-release some of the older titles and featured elements of the franchise in other games such as Mario Kart 8, Super Smash Bros. Brawl, and Nintendo Land.

Developed by NDcube — who went on to become a Mario Party powerhouse — F-Zero: Maximum Velocity was originally released in 2001 alongside the GBA and appeared on the Wii U Virtual Console and as part of the 10-game lineup of GBA titles for the 3DS Ambassador Program. Although it followed F-Zero X on the Nintendo 64, this instalment harks back to the style and design of the original F-Zero on SNES.

Much like how its 16-bit predecessor touted the power of the SNES, F-Zero: Maximum Velocity served a similar purpose of highlighting the GBA’s graphical capabilities, and it also uses the classic Mode 7 approach to provide a pseudo-3D visual effect. It may not look particularly impressive when compared to what today’s handheld systems can provide (especially when it’s blown up on an HDTV), but it nevertheless serves as a reminder of Nintendo’s unrivalled ability to always get the most out of its own hardware.

Where F-Zero: Maximum Velocity does differ from its SNES counterpart is in its premise. The original lineup of pilots and vehicles, including the legendary Captain Falcon, are nowhere to be found. Instead, it focuses on the next generation of F-Zero pilots and takes place roughly 25 years after the original.

It’s a brand new contest, but the rules and gameplay format of old very much still apply. The single-player incorporates a standard Grand Prix setup in which you must compete across a number of tracks. Each race consists of five laps, although you must rank above a certain position in order to qualify for the next lap. This particular setup can be quite punishing if you make even just one mistake, meaning that mastering the gameplay mechanics and memorising track layouts are of the utmost importance if you want to win.

This, combined with the surprisingly nuanced control system, means that F-Zero: Maximum Velocity requires a pretty high level of skill. Coming to this game as a complete novice, it might feel like you don’t have much control over your vehicle, and it doesn't take much for your vehicle to enter an unintentional slide and crash into walls. Thankfully, this isn't down to poor controls; rather, the game demands a certain degree of finesse from you.

Holding either the left or right shoulder button will make your vehicle lean to one side, which makes a huge contribution to tackling some of the tracks’ tighter turns. In addition to this, you need to be mindful of your throttle control; beaming it at full speed around a tricky bend is a recipe for disaster, especially because your vehicle can only take so much damage before it explodes. Therefore, you must rely on a technique in which you quickly tap on and off the gas. It sounds simple enough, but attempting it while simultaneously holding down one of the shoulder buttons and steering with the D-Pad feels surprisingly difficult to pull off at first. In addition to this, F-Zero: Maximum Velocity’s track designs are remarkably challenging in places.

There are four cups, each offering five different tracks, although the fourth cup is only available upon completing the first three in expert mode (which is no easy feat). Sudden right-angled bends, narrow strips, and hazard-laden gauntlets all put you through your paces, and it can be very hard to come back from a collision on a winding piece of track, mainly because it tends to bounce you around like a pinball. Overall, it’s a tough challenge, but the fact that it demands a lot of skill while you're learning the courses makes it a rewarding one if you invest a good amount of time and master it; it's not as immediately accessible as the Super NES original, however, due to this level of difficulty. Anybody who's spent time hours with F-Zero 99 will be able to get a handle on things quicker, but Maximum Velocity is not a forgiving game.

In the Wii U version, there wasn't a lot else to do; in fact, the only other modes were Training and a time attack challenge that was limited on that console as system-link multiplayer modes in digitally released GBA titles weren't supported. It's worth noting that the original version required multiple GBA systems and a link cable – a prerequisite that most could probably never meet in the first place. Fortunately, multiplayer makes a comeback in the Nintendo Switch Online version, returning this nuanced, high-quality racer to its former glory. It's a great time, though finding three pals skillful enough to go the distance may be the biggest challenge you'll face.

Conclusion

F-Zero: Maximum Velocity still holds up today as a result of its smooth, skill-based gameplay. There may only be four cups in which to compete, but the varied difficulty and surprisingly steep learning curve when it comes to mastering the vehicles and tracks make this a game you want to keep coming back to. It doesn't rank with the absolute best of the series, perhaps, but this is undoubtedly well-made and impresses in the technical department, delivering an enjoyable dose of the franchise that also really highlights what the last Game Boy could do.

Review: F-Zero Maximum Velocity (GBA) - The First Portable F-Zero Still Holds Up (2024)

FAQs

Review: F-Zero Maximum Velocity (GBA) - The First Portable F-Zero Still Holds Up? ›

F-Zero: Maximum Velocity still holds up today as a result of its smooth, skill-based gameplay. There may only be four cups in which to compete, but the varied difficulty and surprisingly steep learning curve when it comes to mastering the vehicles and tracks make this a game you want to keep coming back to.

Why is there no more F-Zero? ›

In July 2023, former Nintendo artist Takaya Imamura cited the massive popularity of Mario Kart as a key factor to why there hasn't been any new developments with the F-Zero series.

How to boost F-Zero gba? ›

At the end of every lap the player is given one boost. This boost may be used at any time during a game by pressing both shoulder buttons at the same time. A boost will dramatically increase a player's speed, but will decrease their ability to turn.

How to unlock Jet Vermillion? ›

Unlock Jet Vermilion

You have to actually complete each racing series on Master difficulty with each machine (chess icons next to the track selection screen show you which series you have already beaten with the respective racer).

Why won t Nintendo make another F-Zero? ›

Nintendo has said for years that they won't do a new FZero because they didn't have any good new ideas for the series. Well, looks like they found that idea in a 99 player MOBA. Are you glad Nintendo held Fzero back for this? Would you be happy if they waited again for a brand new "idea" before making the next game?

What is the newest F-Zero? ›

New content has sped its way to the F-ZERO™ 99 game at no additional cost! If you haven't tried it yet, F-ZERO 99 is a futuristic racing game exclusive for Nintendo Switch Online members.

Who owns F-Zero? ›

Game was developed by SEGA using their own engine from SMB, but F-Zero IP belong to the Nintendo.

Is F-Zero a good game? ›

In fact, I would argue that this was as close to perfection as a Mode 7 game ever got. When one thinks about F-Zero, one thinks about blazing speed. No other series quite managed to provide that raw, unparalleled adrenaline quite like F-Zero.

How do you unlock Phoenix in F-Zero GX? ›

In F-Zero AX, Phoenix and the Rainbow Phoenix are available from the start. In F-Zero GX, they become available for purchase after the player has cleared chapter 1 in Story mode on Very Hard difficulty. The Rainbow Phoenix is available to use in four colors: Red (default), orange, blue, and green.

How do you unlock Deathborn in F-Zero GX? ›

F-Zero GX. Deathborn becomes available for purchase after the player has cleared all chapters in the Story on Normal difficulty. No. This mysterious pilot makes even Black Shadow, the evil emperor, shudder with fear.

How to turn in f zero maximum velocity? ›

Tap the accelerator and use the shoulder buttons to help turning. Tap the accelerator and use the shoulder buttons to help turning.

Where to get Vermillion Genshin Impact? ›

Vermillion Hereafter is an Artifact Set available at 4-star and 5-star rarities which can be obtained from The Lost Valley.

When was the last F-Zero game? ›

The 2004 release of Climax was the last video game in the franchise before its hiatus. Since then, multiple video games were re-released through Nintendo's digital distribution channels.

Why is there no zero? ›

THE ancient Greeks were aware of the concept of zero (as in 'We have no marbles'), but didn't think of it as a number. Aristotle had dismissed it because you couldn't divide by zero and get a down-to-earth result.

What does the f in F-Zero stand for? ›

Many people have often thought it means "Futuristic" since its setting is the 26th century. However its meaning is "Formula". Formula racing is a term that refers to various forms of open wheeled single seater motorsport.

Why is F-Zero called that? ›

This game is also available as one of the playable Masterpieces in Super Smash Bros. Brawl. The name F-Zero is derived from Formula One racing, commonly denoted as F1. The box says it's racing from the 26th century and is set in the year 2560.

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